Creating a multiplayer game with TypeScript, Java and WebSockets

Back at the end of 2020 I created a multiplayer game using the Phaser game engine. Players connect to a Java Tomcat server using WebSockets to communicate. To start you have to join a lobby. The host (first person to join the lobby) can control parameters such as movement speed, vision radius and round length.Continue reading “Creating a multiplayer game with TypeScript, Java and WebSockets”

JavaScript crafting game

During the lockdown I created a game with my friend Ronan. He made the graphics and I programmed it using the Phaser game engine. In the game you are a space man whose spaceship has crashed into our school. The objective is to look around the school to find items and combine them together untilContinue reading “JavaScript crafting game”

Creating a game and making a genetic algorithm to play it

Recently I’ve been using the Phaser JavaScript game framework to create a game with a friend. I thought that it would be interesting to use what I’ve learned to create a basic game that a genetic algorithm can play. I ended up with a simple game where the player has to jump over rocks floatingContinue reading “Creating a game and making a genetic algorithm to play it”

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