Using object oriented programming in C++ to create an ESP8266 breakout game

Recently I’ve been making a breakout game for an ESP8266 module that has a 64×128 OLED display and a 4-way joystick: Up until now I’ve avoided using any object oriented programming with Arduino. However, I wanted to have a go at it, and this seemed like a good project to start. You can see theContinue reading “Using object oriented programming in C++ to create an ESP8266 breakout game”

Hacking a Bigtrak with an Arduino

The Bigtrak was a programmable electric six-wheeled robot popular in the 80s. It used a keypad on top to allow the user to enter instructions, which it would then carry out sequentially. In 2010 it was relaunched. I had one of these lying around from years ago as well as a spare Arduino Mega soContinue reading “Hacking a Bigtrak with an Arduino”

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